Friday, April 15, 2011

Back After a While

Well, here goes nothing. And that's really the kicker. The big question of the evening, all or nothing. You see it everywhere, buying stuff, applying for stuff, DTRs, everything. (Note: I forgot all my fancy HTML texts. Hmm, I'll have to relearn them I guess.)

Anyhow, the question that stands before us now is the question of this blog, of it's continuation or it's ultimate downfall. As far as reclaiming X-COM, well, it may be possible. The window's version doesn't seem to like to run perfectly, DosBox, well, maybe. So, the game in question would definitely be secured. As for continuing what happened before...I'm afraid that in the two years we've been apart we've changed, we don't really know each other any more. I've forgotten a lot about it, and as for those memories, they are great to look back on but we are just to different now...And more to the point the old computer is buried in the basement and the old game of Xcom with it. Not to mention currently 2100 miles away from me at this point.

While continuing the game is a great possibility, writing about it....well, that is a huge area of love/hate. And here's why:

Obviously if we are going to use reason we have to use a list. And if we are going to use a list we are going to use the pro's and con's. The most famous decision list ever! Start with the positives.

So, the Pros to writing an X-Com battle report:
-The game is way more fun when you get into it and write about it. WAY MORE FUN!
-Because I have a desire for adventure, and since I can put myself right in a game, well, why not?
-Killing aliens and saving the world with a team of champions is really fun. When you write about it, it is even more fun. So much fun that just playing it just can't be the same. And since I've already tasted of the writing style, I don't know if I could go back.
-It's fun to try to make something that someone would like to read, make something interesting and entertaining.
-If it sucks, nobody is reading this anyways. (Sorry Kevin)
Cons:
-It takes a super long time. Especially if you are wanting to make something that is really worth quality reading.
-Thinking of ideas and something creative is plenty time consuming as well.
-Even taking the time to play the game is fairly time consuming. And time is one thing that I have very little of. Especially when it comes to playing video games. Definitely not a hobby of mine anymore.
-After all that work, no one is actually reading this. (Sorry again, Kevin)

So, like most things in life, even having a list of what I want or don't want, what I think is good or not good, well, sometimes the odds are just to close. Sometimes you don't really know if something might work until you actually try it out and see if it does. I definitely have to say that the scales are tilted very much on the side of the 'not blogging' option, simply because of the time restraint. How much time can I really invest in this? Likely not what it requires, certainly not what I had put in to it before. Which makes me wonder if it will actually work.

On to the next list. How to write the blog. Firstly, the way I really want to do it is from a third person story involving the characters. That takes quite a while because it involves combating a common enemy: writer's bloc. But, when you go back to that adventurous side; well, how better to put yourself into the game than to write it out? Let's see the list again.
Pros:
-I really want to do it
-It's way more realistic when it is written out, much more entertaining. Just a common report can be funny (and doubtless there will be additions in there with it) but it doesn't really describe the battle the way that you can with a written style.
-I think it would be a fun experience, even if it is about something totally dorky. Who's reading this again?
Cons:
-It takes a bit more time to think up how to write the story, make it realistic and interesting than just a normal entry.
-It's really hard to write a story with main characters and have the next mission totally random. The fact that everyone you know and love can be dead in 5 minutes makes it hard to set up any extra plots or anything. To be honest, that first blog I felt like Tyson, Kevin, Zen, and Courtney were the luckiest soldiers. Ever.
-Because the blog involves real people, it seems an actual story would need to be fairly realistic, vs. fictional people you can do what you will with. I think the relationships, as well as the seriousness of the circumstances are a bit harder to pull of when using real people. Also, the whole 'death' aspect of it all is a bit unnerving, when it comes to writing about the flight home.
"So, how'd you feel about that mission?"
"Oh, I think it went well. Wish I had shot the alien instead of James."
"Oh yeah, I hate it when that happens."
"Yeah, but what can you do. Hey, now that Sam's dead, you might be next for commander!"
"Maybe, we'll see what happens when we get back. Did you hear about that shot by Tasha? She totally took down three aliens at once!"
"Oh, that's awesome! Wait, where is she?"
"Well, she didn't see the one behind her. By the time she turned around, it was too late."
"Oh, that's awful..."
Yeah, pretty morbid and tasteless...

But, I really like the reality part of it. I mean, you think you know the ending of the story, but next mission who knows who is going to die? That's so awesome, I love it!

Now, that's about all I have for this post. Biggest problem as far as starting out is the colors still come in really strange. Also, work. It's a constant. Which is good, more busy means more money here, so keep busy! Till next time-

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